﻿using UnityEngine;
using System.Collections;

/*
 * 
 */

public class SkillFoward : Skill {

	public FowardTrigger skTrigger;
	public FadePicker skPicker;
	public FowardHitAction hitAction;

	#region override
	protected override void InitSkillWithCaster ()
	{
		
	}

	protected override ISkillTrigger CreateTrigger()
	{
		return skTrigger;
	}

	protected override IPicker CraetePicker()
	{
		return skPicker;
	}
	
	protected override IHitAction CreateEffectAction()
	{
		return hitAction;
	}
	#endregion
	// Use this for initialization
	void Start () {

	}
	
	// Update is called once per frame
	void Update () {

	}
}
